Mar 23, 2007, 12:47 AM // 00:47
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#21
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Banned
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One of each!
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Mar 23, 2007, 12:53 AM // 00:53
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#22
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Jungle Guide
Join Date: Aug 2005
Guild: [ale]
Profession: Mo/
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The great grandchildren of my chars will definitely be human, although I might consider making my Mesmer and Ele Sylvarian But for now it's human.
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Mar 23, 2007, 12:55 AM // 00:55
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#23
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Academy Page
Join Date: Apr 2006
Profession: Mo/
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Charr all the way.
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Mar 23, 2007, 12:58 AM // 00:58
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#24
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Quote:
Originally Posted by drakun01
Maybe one Charr for me, but most of my characters will be human.
PS The asurians look DUMB!
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I think they are the smartest = P.
Oh, I would be a Sylvari
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Mar 23, 2007, 02:55 AM // 02:55
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#25
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Ascalonian Squire
Join Date: Jan 2006
Location: Memphis, TN, USA
Guild: GWOnline.net Guild
Profession: N/Me
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If the Asurians are small as they seem to be, from what I've read. Then I'll roll a Warrior.
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Mar 23, 2007, 03:02 AM // 03:02
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#26
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Hall Hero
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Quote:
Originally Posted by [M]agna_[C]arta
I think they are the smartest = P.
Oh, I would be a Sylvari
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Ouch, looks like you're the first.
I decided to expand mah list:
Charr Warrior, Asura Assassin, and a Human warrior maybe dunno. (I love warriors).
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Mar 23, 2007, 03:05 AM // 03:05
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#27
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Academy Page
Join Date: Apr 2006
Profession: W/
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Asura looks plain dumb. I'll probably be making one of each of the others, especially a Sylvari. But I'll only make a Charr if they look like the concept art version in the recent PCGamer magazine. That Charr looks so much cooler than the original ones.
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Mar 23, 2007, 03:19 AM // 03:19
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#28
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Academy Page
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just wondering, are humans a confirmed playable race in gw2?
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Mar 23, 2007, 03:22 AM // 03:22
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#29
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Site Contributor
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I don't know if anyone has pointed this out yet, but it doesn't seem to be emphasized. I have to specifically mention that the entire section of the PC Gamer article was very clear on the fact that these were just "some" of the new playable races. It stated that ArenaNet is keeping the total # of playable races under wraps but that they were able to find out these few.
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Mar 23, 2007, 03:28 AM // 03:28
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#30
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Frost Gate Guardian
Join Date: Jul 2006
Location: NJ, USA
Guild: Dragons Will Eat Your [Face]
Profession: R/Mo
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Quote:
Originally Posted by Inde
I don't know if anyone has pointed this out yet, but it doesn't seem to be emphasized. I have to specifically mention that the entire section of the PC Gamer article was very clear on the fact that these were just "some" of the new playable races. It stated that ArenaNet is keeping the total # of playable races under wraps but that they were able to find out these few.
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Hmmm, my only guess is Tengu. -_- What else could they add?
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Mar 23, 2007, 03:31 AM // 03:31
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#31
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Hall Hero
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Forgotten, For-shizzle.
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Mar 23, 2007, 03:34 AM // 03:34
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#32
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Dwarves^^
Nagas/Forgotten^^
Centaurs^^!
Margonites^^!
Undead^^!
Tengus^^
Dredges^^!
All of this may come^^!
But not sure with Margonites, Undead and Forgotten/Naga^^
Last edited by [M]agna_[C]arta; Mar 23, 2007 at 04:02 AM // 04:02..
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Mar 23, 2007, 03:35 AM // 03:35
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#33
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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IMO, if they plan on adding even more races than this, I bet the inherent species attributes/special skills will replace the classic GW1 "Primary Class". Think about it. Right now, we technically have 10 races, in the form of 10 primary classes, with individual skins/models and armors for each, and primary attributes that distinguish them from the others. That's pretty much what races add to the table.
So, maybe GW2 will have race, then a changeable first profession, and potentially a secondary profession. Maybe all the first profession will have special to it, is improvement of attributes through runes. I'm betting the primary attribute will be done away with, and replaced by a species attribute.
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Mar 23, 2007, 03:35 AM // 03:35
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#34
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Krytan Explorer
Join Date: Aug 2006
Guild: Fiction We Live In [FaKe]
Profession: W/R
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Lets say we are given 10 character slots...
My first main characters are definitly going to be human, I will have a charr or two, and possibly a sylvari (just because they look nice), and a norn.
If you look at them carefully, right now they are somehow related to other MMOs' Races.
Here is the comparison:
GW Human = any other Human
GW Sylvari = Elves? Pixies? Fairies?
GW Norn = Dwarfs to some degree, maybe Barbarians?
GW Asura = Gnomes, some other little tech. lover?
GW Charr = Orcs? Trolls? Some other savage race?
And it is noted in PCG that there are no set number of races yet, and these are just the ones decided already and known at the time of publication.
So, for all we know, they can add more races to match the "preferred races" in other games right?
YOU GET THE POINT RIGHT?
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Mar 23, 2007, 03:40 AM // 03:40
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#35
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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If the differences are merely cosmetic, I'll likely try one of each race except Asura.
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Mar 23, 2007, 03:45 AM // 03:45
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#36
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Academy Page
Join Date: Mar 2006
Profession: Mo/E
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I doubt Ill be a human. maybe a Charr or Asura, whichever has a cooler land. Or maybe a Norn. Oh, i dont know! Doubt itll be human though.
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Mar 23, 2007, 03:46 AM // 03:46
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#37
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Jungle Guide
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Quote:
Originally Posted by arcanemacabre
IMO, if they plan on adding even more races than this, I bet the inherent species attributes/special skills will replace the classic GW1 "Primary Class". Think about it. Right now, we technically have 10 races, in the form of 10 primary classes, with individual skins/models and armors for each, and primary attributes that distinguish them from the others. That's pretty much what races add to the table.
So, maybe GW2 will have race, then a changeable first profession, and potentially a secondary profession. Maybe all the first profession will have special to it, is improvement of attributes through runes. I'm betting the primary attribute will be done away with, and replaced by a species attribute.
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That's a damn good observation. It will take some getting used to and I'd really miss the Primary/Secondary system. But if ANET balances this well then it could be just as good or better than our current system. Still though, I was sort of hoping that races didnt affect the character traits and have the primary/secondary system for a lot more variety in appearances.
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Mar 23, 2007, 03:47 AM // 03:47
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#38
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Oh yeah, I'll definately make a Charr. They remind me of Werewolves, in a sense, and I've always loved werewolves
Also, definately a human or two, a Centaur if they got 'em, and probably an Asura, if they really are crafty tech-heads like I am led to believe. If the Norns can transform like ye olde Druids, I might make one of those, too. But I seriously think my main character will be a Charr. Definately.
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Mar 23, 2007, 03:53 AM // 03:53
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#39
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Krytan Explorer
Join Date: Aug 2006
Guild: Fiction We Live In [FaKe]
Profession: W/R
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Quote:
Originally Posted by The Ernada
That's a damn good observation. It will take some getting used to and I'd really miss the Primary/Secondary system. But if ANET balances this well then it could be just as good or better than our current system. Still though, I was sort of hoping that races didnt affect the character traits and have the primary/secondary system for a lot more variety in appearances.
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No I think you misunderstood, the profession system seems like it will stay the same, except that you get one extra attribute specific to your race. Think WoW, with a primary/secondary class.
I think since they are adding many different features to the game engine, we will get many more customization options, and probably each human kingdom is now joined into one, so we get options for all tyrian, canthan, and elonian facial and body features.
Last edited by Lord-UWR; Mar 23, 2007 at 03:56 AM // 03:56..
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Mar 23, 2007, 03:55 AM // 03:55
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#40
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Jungle Guide
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Quote:
Originally Posted by Lord-UWR
No I think you misunderstood, the profession system seems like it will stay the same, except that you get one extra attribute specific to your race. Think WoW, with a primary/secondary class.
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Ahhh. So almost a third "profession." I like that better.
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